Before making any 3D models I thought it might be a good idea to buy some 3D models on the asset store for the prototype stage of the game development, I used the Synty studios starter pack
SHOW SYNTY STUDIOS
I then wrote down a to–do list of 3D models that I had to make for the game, but I split them into different categories so that It’ll be easier to know which is which.
The to-do list went like this.
- House 1
- House 2
- House 3
- Shop 1
- Shop 2
- Shop 3
- Mountain 1
- Mountain 2
- Land 1
- Land 2
- Tree 1
- Tree 2
- Tree 3
- Dirt patch
- Tomato cultivated
- Aubergine cultivated
- Potato cultivated
- Carrots cultivated
- Pumpkin cultivated
After that I have written down my to-do list, It was time to start making the 3D models, I don’t want to spend all my time making 3D models when I can be doing other more important things so I need to make these 3D models quickly as possible, so to do that I divided the 28 assets into 4 which, so this means I have 4 days to make 28 assets and make 8 assets per day.
I first started making the houses and shops in the game by creating a house and shop base, then I put another cube on top of that to make a roof, and then I used a smaller cube to make a chimney. Then cut another cube’s face to make a window, then enlarged another cube to make a door. I used the same process for the other 3D models of shops and houses.
After creating the houses and shops I then created the environment assets, this didn’t take that long to make because all I needed to be to make a plane was randomise the polygons to make the terrain for the land and mountains. For the trees I use UV sphere and decimated the polygons, I also used some of the Synty studio tree assets as well. By the end of the first day, I made about 16 assets.
For the second day, I focused on making the vegetables and the object models. For the lamp, I circle and changed the size faces to 5 so it would look like a heptagon, then I made moved it upwards so it would look like a lamp. For the vegetables I decimated the UV sphere, when it came to vegetable cultivation, I brought the dirt patch model and then put vegetables onto each patch.
Within 2 days I have made all the 3D models in the game which is quite surprising because I thought it would take a week at least to make them all. But before putting all the assets into the game I want to make sure that all the mechanics and gameplay that I want to use in the game so I made some rough grey assets of the same assets that I already made.
The plan now is to create the grey box level, and then start making the level themselves, because I don’t have a lot of time to make this.
After creating the final 3D assets I then went on to create the same assets but in greyscale.
This is the assets in greyscale level
These are the assets in the final design