Inspiration behind gueraden
Guerilla gardening is a single-player game and in the game, the player grows plants in public spaces to feed their community. You have the day to observe and plan and then at night you have to plant your seed bombs and after that, you nurture and maintain the plants so that they will grow. The …
Prototyping mechanics
Just a little recap for the mechanics Mechanics In the game there are 5 aspects to the mechanics which will then become a game loop. Plan your attack during the day This is where the menu mechanic will be used. There are two maps you use in the game, green map is the area that …
Character design
When it came to the character designs It was a little bit different compared to what I’ve done with the environment and the art direction because in the project proposal there’s not a section for character design, and that’s because at that point I didn’t really know what I wanted the player to be. I …
Environment design
In my project proposal, I said that the environment was gonna take place in the town, and the player has to go to different parts of the town and plant the seed bombs without getting caught. These were the designs that I made for the final presentation in semester 1. But I felt that making …
Problems with github
Github is a software development website where it has a multitude of features which include bug tracking and tasks management. It is essentially a track of all the developments you’ve made during the game. The previous years have also used GitHub, although it on the face of git hub seemed to be pretty complicated, I …
Conversation with adam
At this point in the project it will be midway through phase 1 where everyone was still in development, during this lecture we were going to talk to adam either individually or as a group and just give him an update on how the game is going so far, what can be done to improve …
Logo design
During the prototype stage of the game making I haven’t made up a name for the game, that’s because I just recently moved away from my group and started working on my own game so I haven’t really had the time to make own logo for my own game, At this point in project it …
Environment inspiration
On this page, I talk about the environment and the inspiration behind the environment. Village The game’s environment takes place in a village, the village was a happy place before the price skyrocketed, and its up to the rogue gardener to grow the vegetables. Inspiration and the journey Originally the game was going to be …
Character inspiration
On this page, I talk about the character and the inspiration behind the character Rogue gardener Rogue gardener is the main character of the game, the idea. All the rogue gardener is that they see all the suffering the village has to undo due to the corporation coming in the gardener sees all of this …
Playtesting
The goal of my plays testing session is to make sure that the lighting is okay, cause the game takes place at night so It’s important for the player to see what’s going on so that they can navigate the level. Playtesting Adam During the playtesting with Adam, it took a while for him to …
Game and level design process
In the original plan in the project proposal, I wanted to make 5 levels but due to time constraints I only have time to make two or three levels, but besides not much of the original plan has changed. The game is still going to have a day and night cycle, during the day the …
Promotional work
In my original project proposal, I wrote a couple of marketing things I can do to promote the game, one of my goals for the marketing was to educate people about the themes in gueraden which are guerrilla gardening and mutual aid, so I wanted to use promotional marketing work that’s more aligned with educating …
3D modelling
Before making any 3D models I thought it might be a good idea to buy some 3D models on the asset store for the prototype stage of the game development, I used the Synty studios starter pack SHOW SYNTY STUDIOS I then wrote down a to–do list of 3D models that I had to make …
Change of heart (isometric to 3D)
Since my last blog I feel like the project has gone quite stale, I also think that I haven’t really been making any progress in the development I have the rough asset on the scene done I still haven’t made a character and I still haven’t made any designs for the enemy, and after researching …