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  • Blog
    • Trip to the derek Jarman exhibition
    • Introduction to semester 2
    • Prototyping mechanics
    • Conversation with Sid
    • Problems with github
    • Conversation with adam
    • Change of heart (isometric to 3D)
    • Environment design
    • Character design
    • 3D modelling
    • Logo design
    • Promotional work
    • Game and level design process
    • Playtesting
  • Behind the garden
    • Inspiration behind gueraden
  • Character
    • Character inspiration
  • Environment
    • Environment inspiration
  • Game
  • socials
  • Home
  • Blog
    • Trip to the derek Jarman exhibition
    • Introduction to semester 2
    • Prototyping mechanics
    • Conversation with Sid
    • Problems with github
    • Conversation with adam
    • Change of heart (isometric to 3D)
    • Environment design
    • Character design
    • 3D modelling
    • Logo design
    • Promotional work
    • Game and level design process
    • Playtesting
  • Behind the garden
    • Inspiration behind gueraden
  • Character
    • Character inspiration
  • Environment
    • Environment inspiration
  • Game
  • socials
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